Sidyq, a solo game with a touch of multiplayer?
🕒 Estimated reading time: 2 minutesSidyq is primarily designed as a solo experience, which might seem surprising for a web-based game. This focus allows for short and intense gaming sessions without wait times related to other players.
🏆 Multiplayer to enhance the solo
Even though the main experience is solo, Sidyq integrates well-known multiplayer elements to enhance gameplay:
- Leaderboards, offering a competitive challenge and encouraging players to put in more effort for rewards
- The Arena mode, allowing players to face off against other players' compositions, adding a strategic and refreshing dimension
These aspects strengthen motivation and replayability, while remaining optional.
🔮 Possibilities for future multiplayer
Although the solo remains central to Sidyq, ideas could be considered to enrich the multiplayer experience:
- Clan systems with shared goals (collaborative quests)
- Potentially cooperative battles or PvP against a real player
However, these possibilities remain at the brainstorming stage without any commitment, leaving the solo as priority.
🚫 No commerce, for a healthy experience
Unlike some multiplayer aspects considered, no form of commerce is planned in Sidyq. This decision is deliberate:
- Commerce in online games often leads to abuses, such as the illegal sale of items or accounts
- To preserve balance and game quality, Sidyq avoids these risks and does not want to compromise its gameplay with such interactions
This ensures a healthier and more equitable gaming environment.