Changelog Beta 0.10.3
🕒 Estimated reading time: 2 minutesThe version 0.10.3 has brought the following changes:
- Updated quest objectives based on player level
- Updated formula for calculating AP / MP lost when fleeing
- Updated formula for calculating stat alteration based on Spirit
- Removed new version deployment message after a certain duration
- Added menu scrolling via dragging
- Added menu transition parameter to disable animation
- Changes to black market offers based on player level
- Increased item prices based on quality
- Increased gold dropped by enemies
- Updated roadmap
- Adjusted various campaign levels (monster levels, composition)
- Changed order of unlocking main menu features
- Optimized end-of-battle request
- Optimized user data retrieval request
- Certain quests are now available only from a specific level
- Adjusted laboratory actions to include gold in the cost
- Added reward popup when purchasing a black market item
- Swapped drops for support and healer archetypes for faster access at low level
- Reduced boss HP scaling by 25%
- Fixed boss quality to reduce randomness in stats
- Revamped black market purchase mechanics
- Disabled dragging scroll for inventory slots
- Added scrolling background during loading screen
- Minor adjustments to leaderboard menu
- Reduced leaderboard sync interval
- Fixed quest menu notification display issues
- Various internationalization fixes
- Fixed element positioning during menu scroll
- Fixed quest acceptance when target value is exceeded
- Fixed bug allowing skipping to next campaign level after defeat
- Fixed issue with quest reward retrieval
- Fixed crash related to curses and glyphs triggered at end of turn
- Fixed incorrectly named cosmetics
- Fixed crash related to monster lifecycle on death after movement
- Fixed date calculation when retrieving VIP days as rewards
- Fixed popup destruction trigger
- Fixed scroll events when a menu is opened over a zone
- Fixed loading of player cosmetics in leaderboards