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Changelog Beta 0.10.3

🕒 Estimated reading time: 2 minutes

The version 0.10.3 has brought the following changes:

  • Updated quest objectives based on player level
  • Updated formula for calculating AP / MP lost when fleeing
  • Updated formula for calculating stat alteration based on Spirit
  • Removed new version deployment message after a certain duration
  • Added menu scrolling via dragging
  • Added menu transition parameter to disable animation
  • Changes to black market offers based on player level
  • Increased item prices based on quality
  • Increased gold dropped by enemies
  • Updated roadmap
  • Adjusted various campaign levels (monster levels, composition)
  • Changed order of unlocking main menu features
  • Optimized end-of-battle request
  • Optimized user data retrieval request
  • Certain quests are now available only from a specific level
  • Adjusted laboratory actions to include gold in the cost
  • Added reward popup when purchasing a black market item
  • Swapped drops for support and healer archetypes for faster access at low level
  • Reduced boss HP scaling by 25%
  • Fixed boss quality to reduce randomness in stats
  • Revamped black market purchase mechanics
  • Disabled dragging scroll for inventory slots
  • Added scrolling background during loading screen
  • Minor adjustments to leaderboard menu
  • Reduced leaderboard sync interval
  • Fixed quest menu notification display issues
  • Various internationalization fixes
  • Fixed element positioning during menu scroll
  • Fixed quest acceptance when target value is exceeded
  • Fixed bug allowing skipping to next campaign level after defeat
  • Fixed issue with quest reward retrieval
  • Fixed crash related to curses and glyphs triggered at end of turn
  • Fixed incorrectly named cosmetics
  • Fixed crash related to monster lifecycle on death after movement
  • Fixed date calculation when retrieving VIP days as rewards
  • Fixed popup destruction trigger
  • Fixed scroll events when a menu is opened over a zone
  • Fixed loading of player cosmetics in leaderboards
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