Changelog Beta 0.11.0
🕒 Estimated reading time: 3 minutesThe version 0.11.0 has brought the following changes:
- Switched to an isometric grid-based combat system
- Improved randomness for daily bonuses
- Removed side info panels during combat for better immersion
- Added a toggle button for the combat log
- Automatic display system for the information panel
- Reworked several internal systems related to cells and the combat grid
- All maps redesigned to use a square format instead of rectangular
- Updated various tutorials to reflect recent changes
- Added an XP bonus for boss mode battles
- Added sorting by acquisition date in the inventory (monsters and relics)
- Improved opacity reduction of obstacles based on nearby entities
- Updated monster facing direction at the start of combat
- Removed an obsolete texture used for the monster cosmetic background
- New icon for the 'surrender' button in combat
- Enlarged the Play button and increased horizontal spacing between buttons
- Opening the inventory now defaults to sorting by acquisition date
- Switching tabs in the inventory now applies the active sort to displayed items
- Removed player information during combat (except in arena mode)
- Updated certain damage icons (base, melee)
- Adjusted the behavior of the combat info popup
- Added visual effects in the combat scene (vignette, level-up glow)
- Added visual effects when receiving damage and casting spells
- Updated the combat category in the encyclopedia to reflect the isometric grid
- Adjusted the crafting tab in the laboratory
- Added initial buffs system for specific battles
- Selecting a spell no longer cancels monster selection
- Added a light effect when selecting a monster during combat via click
- Dummy: display of the forged side above the monster
- Maiden: nerfed the shield granted by the passive ability
- Maiden: nerfed the shield granted by the Spite shards spell
- Fixed monster selection when clicking on the tail
- Various fixes in the level editor
- Fixed background effects not being attached to the camera on some combat maps
- Fixed incorrect description of Maiden's debuff in Chapter 4 of the campaign
- Fixed 'Falling Leaf (Slice)' being cast multiple times on the same cell
- Various internationalization fixes
- Fixed several texture atlases (UI, shop, characters)
- Fixed custom availability level for a spell