Tactical RPG and monster collection, playable directly in your browser

Roadmap

๐Ÿ•’ Estimated reading time: 2 minutes

Welcome to the official roadmap page for Sidyq. Here you will find a clear overview of the key development steps and upcoming evolutions planned for the game.


๐ŸŽฏ Objectives

  • ๐Ÿ’ก Provide a rich and accessible tactical RPG
  • โš”๏ธ Offer a fluid and engaging gaming experience
  • ๐ŸŒฑ Build a community around Sidyq
  • โš–๏ธ Maintain a balance between innovation and stability

๐Ÿงช Current State

Sidyq is currently in active development since early 2024. For more information about the features already added to the game, you can find the sections changelog and news on the articles page, which track the various updates.


๐Ÿงญ Upcoming Milestones

Below is a table listing the main development axes for Sidyq over the coming months.


๐Ÿ“Task Title๐Ÿ“…Planned Dateโœ…Status
Attacks for existing monsters (Act I)Q3 2025WIP
Bonus of the day/week for map, monster, ...Q4 2025Planned
Add new challenges to the gameQ4 2025Planned
Battle summary information improvementsQ4 2025Planned
More AI types (defensive, coward)Q4 2025Planned
Passive for boss relicsQ4 2025Planned
First half of Act IIQ4 2025Planned
Add new curses to the gameQ1 2026Planned
Add some community levels to maps poolQ1 2026Planned
Second half of Act IIQ1 2026Planned
Chosen special mode implementationQ2 2026Planned
First half of Act IIIQ2 2026Planned
Second half of Act IIIQ3 2026Planned


๐Ÿ‘ฅ Your Role in the Adventure

You are an integral part of the project! Here's how you can contribute to the evolution of Sidyq:

  • ๐Ÿ’ฌ Share ideas on our Discord
  • ๐Ÿงช Explore the latest content and provide feedback
  • ๐Ÿ“ข Share Sidyq with others to grow the community

๐Ÿ™ Thank You

Thank you for following and supporting Sidyq. Your enthusiasm makes this adventure possible โ€” and it's just getting started!

See you soon for more steps ๐Ÿ’ซ

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