Roadmap
๐ Estimated reading time: 2 minutesWelcome to the official roadmap page for Sidyq. Here you will find a clear overview of the key development steps and upcoming evolutions planned for the game.
๐ฏ Objectives
- ๐ก Provide a rich and accessible tactical RPG
- โ๏ธ Offer a fluid and engaging gaming experience
- ๐ฑ Build a community around Sidyq
- โ๏ธ Maintain a balance between innovation and stability
๐งช Current State
Sidyq is currently in active development since early 2024. For more information about the features already added to the game, you can find the sections changelog and news on the articles page, which track the various updates.
๐งญ Upcoming Milestones
Below is a table listing the main development axes for Sidyq over the coming months.
๐Task Title | ๐ Planned Date | โ Status |
---|---|---|
Marketing, bug fixes and user feedback management | Q4 2025 | Planned |
Daily/weekly bonuses for card, monster, ... | Q1 2026 | Planned |
Add new challenges to the game | Q1 2026 | Planned |
Improvements to combat summary information | Q1 2026 | Planned |
Passives for boss relics | Q1 2026 | Planned |
First half of Act II | Q1 2026 | Planned |
Add new curses to the game | Q2 2026 | Planned |
Add community levels to the map selection | Q2 2026 | Planned |
Second half of Act II | Q2 2026 | Planned |
Implementation of a chosen special mode | Q3 2026 | Planned |
First half of Act III | Q3 2026 | Planned |
Second half of Act III | Q4 2026 | Planned |
๐ฅ Your Role in the Adventure
You are an integral part of the project! Here's how you can contribute to the evolution of Sidyq:
- ๐ฌ Share ideas on our Discord
- ๐งช Explore the latest content and provide feedback
- ๐ข Share Sidyq with others to grow the community
๐ Thank You
Thank you for following and supporting Sidyq. Your enthusiasm makes this adventure possible โ and it's just getting started!
See you soon for more steps ๐ซ