Tactical RPG and monster collection, playable directly in your browser

A Strategic Game... Without Being Inaccessible

🕒 Estimated reading time: 2 minutes

With Sidyq, we aim to create a game that is really strategic, but not intimidating.


🧠 Interesting choices from the start

Even in the early sessions:

  • Placement is immediately important
  • Monsters have different profiles
  • Spells involve choices
  • The terrain and enemies vary

You quickly understand that each decision matters, without being overwhelmed by too many options.


📊 Readability always at the forefront

A tactical game cannot afford to be opaque.

Sidyq emphasizes:

  • Providing condensed information
  • Displaying previews of zones and effects
  • Distinguishing visually between spells, targets, states

Result: you act while understanding what you're doing, not blindly.


⚖️ No overbearing meta-game

There is no one perfect composition, no imposed builds.

At each combat, you compose your team with the monsters you have:

  • No need to have played 300h to be "competitive"
  • No need to optimize every stat
  • No need to follow a YouTube guide

Playing with what you have can work, if you know what you're doing.


👣 For explorers as well as optimizers

Sidyq does not impose any playstyle, and suits both casual players as well as hardcore gamers:

  • Play a few games, capture monsters, test compositions on the fly...
  • ...or optimize, find the best combos, seek the best synergy

The game respects all approaches. It offers, without imposing.


🧭 No fatal choices

No traps, no ineffective builds. Teaching monsters can shine in certain conditions, and no choice is a dead end. This is a fundamental base for encouraging experimentation, without creating frustrating elitism.


Sidyq, it's a game where strategy is not a wall, but an invitation to dig deeper. We want players to feel free, curious, motivated. It's important to prove that a strategic game can be:

  • Deep without being complex
  • Tactical without being rigid
  • Accessible without being simplistic

And most importantly, it can be fun from the first game.

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